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Links

  • Chrono Trigger Retrospective  (socksmakepeoplesexy.net)

    Chrono Trigger basically began as a jam session — a couple of star designers and a manga artist getting together to brainstorm and seeing what they might produce. No pressure. No cynicism.

    [ . . . ]

    Ultimately, the best thing about Chrono Trigger is something that can’t quite be quantified in terms of mechanics, aesthetics, or plot. It’s impossible to play without getting the sense that that its designers really had a lot of fun in conceiving it (barring a stomach ulcer or two) and were wholly dedicated to making sure they got it right. Chrono Trigger is a labor of love effected by a group of very talented game designers, and their enthusiasm for the project permeates every aspect of the experience.

    Talk about nostalgia. I still consider Chrono Trigger to be the best game of all time, and this article expresses its appeal perfectly. If you haven’t played it before, fire up the emulator. If you have played it before, reading this will make you want to play again.

  • Original iChat UI  (mooseyard.com)

    It's always exciting to see original prototypes of good products. Not to mention the sample conversation going on in there is rather delightful.

  • A Boy Named Sue, and a Theory of Names  (www.nytimes.com)

    During his 1969 concert at San Quentin prison, Johnny Cash proposed a paradigm shift in the field of developmental psychology. He used “A Boy Named Sue” to present two hypotheses:

    1. A child with an awful name might grow up to be a relatively normal adult.
    2. The parent who inflicted the name does not deserve to be executed.

    What will you name your child?

  • Donkey Kong and Me  (www.dadhacker.com)

    An excellent story about the making of Donkey Kong and what it was like to work in an early video game company.

  • Iterations of Google's logo  (www.wired.com)

    I'm definitely glad they keep iterating until they got to the current version, but that 2nd revision’s pretty neat too.

  • Apple sets the design standard  (www.businessweek.com)

    A pretty good article describing Apple’s success with their high attention to design.

  • Buy a mac  (www.nytimes.com)

    This article is so strange. It shows all the reasons why buying a PC with Windows Vista is a terrible idea, and yet the author seems perfectly happy with his Vista computer, even after paying absurd amounts of money to fix something that shouldn’t have broke in the first place.