Play-through 4 | Anchorhead
Things I must do differently
- Get the gold locket from William’s room in the attic
- Not positive where the key is
- Try to preserve my light source, if I can. There are a lot of dark rooms in this game.
Day 1
- Get keys from realtor’s office
- Get flask from pub
- Get lantern from pub
- Get Michael at library
- Go home
- Sleep
Day 2
- Get towel
- Take journal from dining room
- Safe combination: 42-7-38
- Get flashlight
- Get matches
- Get iron key from cellar
- Get silver locket and look at the picture
- Take puzzle box and flute from safe
- Gave whiskey to bum and hear his story
- Show skull to bum
- Get newspaper from town square
- Go to Cauldron
- Get amulet
- Open puzzle box and get disk
- Give amulet to bum
- Get small copper key
- Get fish tin
- Unlock Michael’s computer and read his journal
- Take letter opener
- Sleep
Day 3
- Spy on Michael
- Put disk in telescope and get name “Ialdabaoloth”
- Spin wine bottles
- C -> W -> H -> E -> M
- Find correct flute holes and play flute
- Go to the slaughterhouse and get the teddy bear
- Go in the church and get the key from the realtor
- Go under the river to the realtor’s office
- Getting into the Attic room
- So there were hints here, and I wasn’t clever enough. There is light coming from under door, and the keyhole is the type that people look through. Connect the dots, the solution is not too much of a stretch
- Slide newspaper under door
- Here’s where the letter opener comes in handy. Push it into the keyhole.
- Pull the newspaper back
- Go inside and get the amulet
- To the mill!
- Go to the shanty town, knock on door 11, show the bear, grab the key from the overalls
- Go to the Bare Foundations, search the thickets to find the hatch
- Put towel on the wheel and turn it
- Tie chain to self, and pull lever
- Mirror is 0.0143 (#4)
- Take the caliper and measure the mirrors
- To the lighthouse! Get mugged.
The last night
- Kick the door down, pick up the glass
- Put glass in the crack, cut jacket
- Open closet, get stuff
- Enter Edward’s cell and get the canvas and needle
- Get the magazine, give it to the madman
- Get the key, unlock the gate, leave
- Apparently I can’t keep my lantern on in the rain. Makes sense.
- Hide in the alleyway, get the amulet
- Show the gold locket to the monster, then attack it with the hook
- Lets grab the hook again, it’s a good weapon
- Maybe go back to the lighthouse?
- I killed Michael!
– UNDO –
- I have to give the correct mirror to Michael
- I have smudged the correct mirror with fish oil
- I have sabotaged the ritual!
- But I couldn’t escape in time
– RESTORE –
- Pick handcuffs with needle
- Free the boy
- I tried many combinations of jumping to shore, fruitlessly.
Leave islandworks.- Or just go west!?
- Michael is at the town square
- Follow him into the obelisk
- So I guess I’m not allowed to kill Michael at any point.
- Show wedding ring to Michael
- Put the amulet on Michael
- Can I kill Croseus with the hook?
- No, he’s a ghost
- Play the flute
- Ugh I forgot which holes. Save and keep restoring till I get it
- FINISHED
- Score: 94/100. I wonder what I missed?
The score was made up as follows:
2 points for finding the house keys
2 points for showing the keys to Michael
1 point for getting the key from the cellar
1 point for getting the key from the attic
2 points for finding the journal
1 point for finding the safe
2 points for opening the safe
2 points for opening the puzzle box
2 points for guessing Michael's computer passcode
5 points for receiving the amulet
2 points for giving the bum whiskey
5 points for giving the bum the amulet
5 points for learning the name IALDABAOLOTH
2 points for spying on Michael
2 points for opening the secret door behind the wine racks
2 points for hiding from the monster at the slaughterhouse
1 point for breaking into the church
2 points for escaping from the church
2 points for opening Claudia Benson's desk drawer
2 points for giving the teddy bear to Jeffrey's mother
1 point for getting the long steel key
1 point for shutting off the steam valve
2 points for getting up to the mill laboratory
2 points for escaping the strait jacket
2 points for finding Edward Verlac's last testament
2 points for escaping the asylum
2 points for recovering the amulet
2 points for slaying William Verlac
5 points for sabotaging the ritual
5 points for freeing Jeffrey
5 points for showing the wedding ring to Michael
5 points for putting the amulet on Michael
5 points for banishing Croseus Verlac
10 points for doing it in time to save your husband's life
94 total (out of 100)
Here’s what I missed, I think:
1 point for taking a bath
2 points for getting the book from the librarian
1 point for taking a bath a second time
2 points for finding the diary