Play-through 2 | Anchorhead
Names
Verlac family
- Mordecai Verlac
- Heinrich’s great-great-grandson
- Elijah Verlac
- Mordecai’s grandfather
- Heinrich Verlac
- Wilhelm’s grandson
- Wilhelm Verlac
- built the mill
- started building lighthouse
- mayor
- Edward Verlac
- wife is Julia Ward
- had two daughters
- William Verlac
- Edward’s brother
- Anna Verlac
- Edward and William’s mother
- Croseus Verlac
- first of the Verlacs
- Eustacia
- Croseus’s youngest daughter, who gave birth to Wilhelm
Other
- Sgt. Biedermeyer (police)
- died October 28, 1956
- Sgt. Ronald Franklin (police)
- Walton Radcliffe (auctioneer)
- Dr. Timothy Rebis (obstetrician)
- Bernard Talbot (chairman of hospital)
- Joseph Corbin (anthropologist)
- J. Arnsworth Frazer (teacher and friend)
- Aleister Crowley
- Donald Brown (fire inspector)
- Missing children
- Daryl Beasley
- Tara Luffington
- Christopher Till-worth
- Jeffrey Greer
Birth/death cycle
- Croseus
- Wilhelm
Day 1
- Got keys from realtor’s office
- Got flask from pub
- Got Michael at library
- Went home
- Slept
Dream 1
- Michael giving me golden sphere
- Looking through small hole to see Michael in the study
- Wall at end of twisting lane with black graffiti
Day 2
- Took faculty card from Michael’s pants
- Took silver locket from jewelry box
- Took The Compleat Manual of Wardes and Seales
- Took family album
- Took journal from dining room
- Safe combination: 47-27-59 (this is randomized)
- Took puzzle box and flute from safe
- Got iron key from cellar
- Read newspaper clippings
- Gave whiskey to bum and heard his story
- Showed skull to bum
- Get newspaper from town square
- Went to Cauldron
- Got amulet
- Opened puzzle box and got disk
- Gave amulet to bum
- Got small copper key
- Read Michael’s book in library
- “born-died same date? have to chk. records”
- Croseus died the day his son was born
- Misquat Indians used masks and 7-holed flutes
- The obelisk is a beacon to summon a deity
- Want to check records, but courthouse is closed
- Read Cryptical Haermoniacon in the study
- “Attune ye Pillars to ye Resonant Haermonicae”
- Unlocked Michael’s computer and read his journal
- Tomorrow he’s going to the cellar, so I need to watch him
Dream 2
- old, rotted stump and a twisted sapling are landmarks
- bad things in the well
- Michael in the basement
Day 3
- New territory here. I’m going to avoid talking to Michael to keep him in the house
- Spied on Michael in the cellar from narrow corridors
- Michael did something with the wine bottles, and the wall opened
- Mapped out Narrow Corridors
- Put disk in telescope and got name
- Ialdabaoloth
- Just realized I forgot to go under the bridge with the bum’s key
- Five bottles with fingerprints
- Pinot Noir 1651. W
- Cabernet Sauvignon 1734. H
- Cheval Blanc 1886. M
- Torn label. E
- Faded label (Merlot). C
- Croseus -> Wilhelm -> Heinrich -> Elijah -> Mordecai
- Twisting the bottles here was intuitive, since I had already twisted the spheres
- Trapped!
- Found the door at the bottom of the stairs. Do I say the name?
- (of course I do)
- Obelisk hieroglyphs
- A circle of stick-men, dancing around a mound
- A fiery star rains fire and death
- Sacrifice on altar
- Building tower as star watches
- These are the columns I attune to ye Resonant Haermonicae
- I played my flute, but nothing happened
- Back to under the river
- Still couldn’t do much. Oh well.
- Oh my goodness I died again. Can’t waste any time when the monster comes.
- At least my last save was not too long ago, at the harmonic columns.
- DIED 37/100
Starting again going to the slaughterhouse
- No wasting time this time. Jump into the well, hide in the bones, and wait
- This monster is William?
- Got Jeffrey’s teddy bear
- Men attack me, forcing me to the church
- I use the meat hook to break the padlock and enter the cellar
- Jump into the stairs, climb out
- This robe looks good for a disguise, but I have to take off my trenchcoat and lose my pockets
- Decided not to read tome
I think I am stuck. I think I have to go back into the temple, but my flashlight died. I can’t go to the pub to get a lantern.
Never mind, I used matches to get through the passageway, and luckily the burial mound has light.
- I would have never come up with “cover hole N” to play different notes on the flute. In retrospect it makes sense, but.
- Don’t play the flute on the altar, because you will be sacrificed! That’s a cute touch.
- I’m not sure what playing the flute did, but hopefully it helped.
Now I have no more light. And I can’t get the lantern because I can’t reach the pub. Looks like this is the end of this run.
Things I must do next time
- Get the realtor’s key
- Get the lantern